Monday, 14 September 2020

Mafia: Definitive Edition Preview - 4 Hours in the Most Anticipated Remake Of 2020

Mafia: Definitive Edition Review

Introduction, the first steps in the underworld and the very racing mission.

Developer: Hangar 13

Publisher: 2K

Release date: September 25, 2020

Mafia: Definitive Edition will go to release at the end of September, but We had the opportunity to spend a few hours in the preview version of the game: it has the first five chapters, as well as the tenth chapter. The walkthrough takes about four hours, and this is enough to assess the main components of the upcoming project.

An ordinary taxi driver Thomas Angelo accidentally witnesses a criminal showdown: two Mafiosi jump into his car and tell him to drive as soon as possible in order to break away from opponents. Thus begins the entry of the protagonist into the dangerous, but such an attractive world of the mafia.

The first thought when starting the game - how prettier Moscow has become, how much Lost Haven has changed! The city looks amazing: it has become larger and richer in detail, the streets are filled with cars and the sidewalks are full of passers-by. City traffic is quite dense: you often have to carefully maneuver in the stream, trying not to crash or run over someone.

Of course, the detailing of buildings has increased, and the drawing range allows you to see the surroundings up to the horizon - now there is no fog masking the views of the city. The interior of the apartments has become prettier, the lanes are full of rubbish, and the townspeople react adequately to the player's actions. Surely eighteen years ago, the gaming world looked exactly like this in the imaginations of many gamers.

Mafia: Definitive Edition is made on the Illusion Engine, inherited from the game from Mafia III, but the developers of the remake removed the dirty yellow filter that conveys the atmosphere of hot New Bordeaux, so Lost Haven pleases with bright colors. However, there are more visuals and reflective surfaces, and the detailing of the faces of key characters (even if some of the characters do not look like their prototypes from the original game) is impressive. The lighting is lame in some places and gives out artifacts, but there is a hope that this will be corrected for the release.

The preview assembly demonstrates stable work. On an average system by modern standards with an Nvidia GeForce GTX 1070 on board, the game demonstrates a stable 60 frames per second at maximum graphics settings. Hangar 13 should be expected to do some more optimizations, and those who haven't had any performance issues with Mafia III shouldn't worry. In the settings menu of the PC version, there are quite a few graphical options, so if necessary, you can adjust the picture to the configuration of your computer.

Mafia: Definitive Edition Preview

"Mafia" begins with a chase, and here it is impossible not to pay attention to the management model. It is clearly borrowed from Mafia III: cars willingly enter a skid, while the camera cinematically shifts to the side. However, the authors took into account that self-propelled carriages of the 30s are not muscle cars of the 60s, so they drive slower and are easier to control.

The same cannot be said about the racing car from the famous “impassable” mission of the original Mafia. Here he growls and rushes forward, trying to get out of the player's control, and so violently that sometimes he even gets his way. At an average difficulty level, We managed to pass the notorious race the second time; For hardcore fans, the game has a challenging driving mode, with a manual transmission and realistic car behavior.

The preview build also had the opportunity to try out motorcycles that were not in the original. They go faster than cars, but their handling is bad: it can be very difficult to fit into a turn or not fly into an oncoming car. However, the journey from one point to another by motorcycle will be shorter than by car. By the way, trips during missions can now be skipped if you want.

The first missions of the game introduce the basics of controls and basic mechanics. Of course, the authors have done a lot of work to modernize the "Mafia": there are more animations, the hero moves more naturally and interacts more actively with the environment. If it weren't for the classic game, Mafia: Definitive Edition would feel like a completely original project and could well set the stage for a new franchise.

In the list of innovations - the ability to quickly break away from the chase by activating traps scattered around the map - something similar was in Need for Speed: Most Wanted. More variety has appeared in the combat system: close combat ends with a short QTE, and in skirmishes, you can stick to cover, shoot blindly and throw Molotov cocktails at enemies.

With the naked eye, you can see parallels with Mafia III, exploding barrels in the tenth chapter spoil the immersion somewhat, and the recoil of the "Tommy-gun" should be stronger. This forces you to act aggressively and not sit in one place for a long time.

Some of the new features in Mafia: Definitive Edition could not be previewed. So, the mode of free exploration of the city, available in the remake after the passage of the first chapter, was blocked; it is also not yet known how many scenes will be expanded and supplemented.

Nevertheless, it is already obvious: a lot of work has been done, as a result of which the game looks modern and expensive, and thanks to the flexible setting of the difficulty, it will be available to both those who want to enjoy the plot and those who are eager to overcome difficulties. The remake combines the gripping story of the original Mafia with the improved gameplay of the third installment of the series and does so with such confidence that the anticipation for release is even stronger.

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