Friday, 4 September 2020

Hellpoint Game Review. System requirements

Hellpoint Game Review

Hellpoint Game Review

It seems that Dark Souls imitators will never stop coming out - even if the world's oceans die and no fish instead of fish swim there. This summer, two notable soulslikes were released at once. It’s not for me to judge about Mortal Shell (at the time of this writing, I didn’t know my colleague’s assessment), but I’ve already diagnosed Hellpoint.

Title: Hellpoint

Genre: Action PRG

Developer: Cradle Games

Publisher: TinyBuild Games

Release date: July 20, 2020

Platforms: PS4, Xbox One, Nintendo Switch, PC, Linux, Mac OS

The scion running errands

Hellpoint is far from the first game to take soulslike mechanics from the Dark Middle Ages to equally dark futuristic worlds. I remember the Immortal: Unchained and the film series of The Surge. In the case of Hellpoint, we go into space, to the abandoned labyrinth station of Irid-Novo, where we find ourselves as the Scion of a certain Author. After a while, he contacts us and says that he has little time and energy, so we must unravel the terrible secrets of the station and find out what led to the mysterious disaster called the Confluence.

What is going on, at first (and in the middle) is not very clear - according to all the laws of the genre, what is happening is shrouded in mystery. Gradually, we learn about some Project, that special storms periodically rage at the station through which demons get here, and grotesque "gods" also live here - some of them even offer to join them.

In general, there are enough mysteries on Irid-Novo. And it is the study of the station in an attempt to discover all its secrets - one of the key advantages of Hellpoint. This is a really well-built labyrinth, where you can get to the same location in different ways, where you always see closed and inaccessible places with some "buns" and secrets, but for the time being, you cannot get there how to get there.

According to the old scheme

From the point of view of the gameplay, there are many fewer mysteries. We run, explore, fight, trying to make dodging rolls in time, and place blocks stunning the enemy. We accumulate in the process of "souls" (they are called, however, in a different way), for which we pump characteristics at special points (breaks) - strength, endurance, health, energy, reflexes, intuition (responsible for magic) and thinking (for firearms)...

In case of death, the “souls” are lost, we are reborn at the fault where we synchronized the last time, and we run back to pick up the lost. In addition, during the passage, we find new items of equipment, as well as some stones, minerals, pieces of carbon, and so on. All this, including unnecessary equipment, can be turned into resources at special stations, for which we print cool new things on a 3D printer.

In addition, on the machines, you can pump weapons with the help of various conductors and other improvements - they add new effects, for example, enhance the stunning effect. Also, weapons have special skills that must be pre-selected and activated. We can also find modules for different parts of the body that give certain bonuses (say, an increase in health). Finally, there are omnicubs - devices that fly near us and allow us to instantly move to the last rift or, for example, turn on the light.

Complexity under control

As you can see, everything seems to be enough. Lots of equipment and weapons (including firearms), options for pumping, secrets, and bosses. The latter are all different and sometimes look extremely colorful. For example, like this one:

Near the rifts, they are allowed to change the difficulty of enemies in the adjacent location. Initially, the opponents correspond to an approximately average level of difficulty and are weaker than their counterparts from the same "Souls". The bosses are more difficult, but not much. And so we can actually manually adjust the degree of tension, adjusting it for ourselves. In addition, if you increase the difficulty, then the rewards will be higher.

Technical defeat

The problem is that, despite all of the above, Hellpoint has little to surprise. Dull half-empty corridors and rooms of an abandoned space station, where from time to time we naturally come across puddles of blood and corpses hanging from the ceiling; fights on endurance and evasion - we have already seen all this.

In this sense, the game looks only slightly better than Immortal: Unchained is an outright middling game. But The Surge 2 with its much more lively world and dashing "dismembered" is played more vigorously. Besides Hellpoint it is technically unimportant - there are problems with optimization, hitboxes, controls, animation, and texture stuck. Because of this, the combat system is often not perceived very well, although in its essence it is quite adequate.

In addition, the declared cooperative, the trailer of which you will see below, did not work for many at the start or worked badly.

The conclusion is simple - if you are a direct fan of the genre, then you can try Hellpoint. There is really a lot of content here and a strong element of research. But if you don't try, you won't lose much.

Pros: the space station is really interesting to explore - there are many secrets, hidden things, and workarounds; a lot of pumping options (both equipment and character); colorful bosses; a couple of interesting fresh ideas.

Cons: the world and the plot are intriguing at first, but in fact, they are not capable of surprising much; there are questions about the combat system, animation, physics, and graphics - the game is frankly poorly executed technically.

System requirements: minimum and recommended


OS: Windows 10

Processor: Intel Core ™ i5-3470 or better

RAM: 4 GB of RAM

Video card: GeForce GTX 760 or better

DirectX: Version 11

Disk space: 6 GB


OS: Windows 10

Processor: Intel Core i7-3770 or better

RAM: 6 GB of RAM

Video card: GeForce GTX 1050 or better

DirectX: Version 11

Disk space: 6 GB

Previous Post
Next Post

post written by: